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Old Nov 14, 2007, 09:45 PM // 21:45   #21
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Quote:
Originally Posted by lennymon
I use 3 superior runes ;P
and I still run low on juice.
you gave up 30% of more of total health for 15 and 16 atts... yuck.
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Old Nov 14, 2007, 09:48 PM // 21:48   #22
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But the whole concept of SOLO trapping is gone. Sorry thats what I meant in my post above =]
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Old Nov 14, 2007, 10:15 PM // 22:15   #23
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The way I see it: this is just a test, it says so in update page.
they are changing the skills for the week and test the "effect" and stuff. So there is some tiny hope for all those one track rangers out there :P

no offence.

Have a good day, and enjoy the game
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Old Nov 14, 2007, 10:53 PM // 22:53   #24
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Quote:
Originally Posted by Joker
I agree that eliminating solo-farming builds is a good idea, but unless they find a way to eliminate ALL of them. Eliminating one of them, especially from a class that only has a few does nothing but put that class at a disadvantage.
There are classes worse off at solo-farming than rangers. Getting rid of as many solo farm builds as possible, even if one at a time, is good.
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Old Nov 15, 2007, 12:13 AM // 00:13   #25
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Actually as far as I can tell the only class worse off at solo farming than rangers are Paragons. That's nothing to be proud of but also nothing to lose sleep over... If you love your ranger use it as your main, if you want to farm make another character. That's why we have multiple slots after all.
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Old Nov 15, 2007, 12:21 AM // 00:21   #26
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This just plain sucks...unless they change it to Wilderness Survival

Why exclamation marks when you're unhappy?
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Old Nov 15, 2007, 12:24 AM // 00:24   #27
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Hi folks.

there is a solution tho you need at least 3 trappers to do anything else you traps will expire early and you ll end up dead.


Ranger/Monk

16 WS (sup rune)
13 Expertise(minor rune)
3 Healing Prayers

Weapon that gives you 15+ engery(i use exuros will)
Any flat or long bow for pulling

Amor? any..with Raidiants and attunements for higher energy lvls

You can Trap the following

Bladed Aatxes
Graspings
Dryders
Smites
Cold fires if you feel brave(see NOTES below)


Skills used
=====Ranger 1=====
Trappers Speed
Spike Trap(elite)
Barbed Trap
Piercing Trap
Flame Trap
Whirling Defense
Winnowing
Rebirth



Ranger 1 should be able to lay down at least 3 sets of traps
then lay down winnowing sprit then go pull...if u pulled to big of a grp(where there are graspings, bladed, dryders)
have your team pay attention and run for safty...the creatures will then go to the sprit attack it and get hit by the traps. use whirling defense accordingly (ranger 1..you can run too just make sure the big grp has reached close to the sprit as possible then run for cover(break aggro)



=====Ranger 2=====
Trappers Speed
Spike Trap(elite)
Barbed Trap
Piercing Trap
Flame Trap
Whirling Defense
Healing Breeze
Rebirth


not much to say here just keep laying down traps 3 to 4 sets and keeping laying as the puller brings back a grp. then use whirling defense accordingly.


====Ranger 3=====
Trappers Speed
Spike Trap(elite)
Barbed Trap
Piercing Trap
Dust Trap (lay down many as possible)
Whirling Defense
Healing Breeze ( i use this because Troll takes to long to cast and u can cast it as your piling up the smites)
Rebirth

same as trapper 2 , but trapper 3 uses dust trap to blind as they approch



if ranger 1 is late gettingback to the traps ranger 2 and 3 need to keep laying down traps..this normaly dont happen if you pay attention to how many traps you laid down.


if there is a LONG run pull..ranger 1 lay down 2 trap sets...and ranger 2 and 3 keep laying traps.



***NOTES***
you can trap the cold fires..just watch there paths..learn it(carefull not to aggro smites)..run over to there walkin path..have 3 rangers lay down 1 set of traps each and run back for safty...watch as the cold fires walk accross your path of traps and BOOM..they dead ..dont get greedy with traps 1 set is all you need from 3 rangers and NO sprits.

sometimes you might miss=judge there path and a coldfire might not die
if your to close they will chase you..so stay out of range when that happens



i know this blows solo trapping but as a team this works great

Peace
OCX (not my IGN) PM me on forums if u want to team up
leave your IGN..
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Old Nov 15, 2007, 12:24 AM // 00:24   #28
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Quote:
Originally Posted by Ron Ng
This just plain sucks...unless they change it to Wilderness Survival

Why exclamation marks when you're unhappy?
Well... exclamation marks are meant to identify exclamations, they've got nothing to do with emotional valence.

And also it seems in this week's updade they've also reduced it's duration.... enjoy.
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Old Nov 15, 2007, 09:09 PM // 21:09   #29
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Quote:
Originally Posted by Joker
So how exactly does making another character, make ranger a more viable solo class?

I play ranger for a reason. I enjoy it!
Ranger is my favorite class as well. But farming is when you need to put away that attitude and do what you need to do to make the money you want. If you don't want it badly enough to try other builds, farming isn't for you.
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Old Nov 22, 2007, 10:38 AM // 10:38   #30
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Quote:
Originally Posted by iridescentfyre
If Anet can fix an issue in PvP and eliminate a solo-farming build in one fell swoop, don't you think they're going to? Don't over-simplify this issue and demonize Anet for it. If what has happened to the GW economy happened in real-life, we'd be burning piles of money for warmth. My primary character is a Ranger, and I solo farm too. Regardless, I'm realistic and mature enough to realize its not helping the game at all and that Anet is going to try to stomp it out. Stop freaking out, it just means its time to move onto the next build... and if it makes farming in general harder, well, it may make the game better.

Flame me plx.
I agree completely with what u said, but...what about A/E (E/A, as well) storming any popular farming place?Nerfing a farming build while leaving one other around wich farms much more is not beneficial to game economy at all.Moving to the next build, as you said, is ok.Being forced to use a monk/assa/ele to make money is less ok to me.
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Old Nov 23, 2007, 05:07 PM // 17:07   #31
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Default Stop Nerfing PVE for PVP

I enjoy all of GW, I PVE and PVP but think that nerfing EW is uncalled for. I do agree with other post above that it seems ANET takes PVP much more serious than the PVE part of game. Heres a sugestion make GW2 only PVP and lets see how long it will take for to FAIL. PVE is the core of this game(it pays the bills) ANET stop making bad coorperate decisions. Most likely what happened is one of the ANET folks got it handed to them in a PVP match by a Ranger so the nerf was done. All the PVP folks that keep saying to get over the farming nerf how bout this! Bring EW back and you all figure out a way to get over the Ranger Build in PVP that works.........BRING BACK EW!!!!!!!!!!!!
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Old Nov 24, 2007, 06:09 PM // 18:09   #32
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I've been thinking,

being a ranger, yes, this nerf does affect me too as I prefer to solo trap UW, like so many others.

But, I've been wondering why has EW been nerfed this way ?
I honestly see no long termed reason.
Shorttermed, it might drive the price of ectos up, yes.
But after a while, the demand for ectos will drop to current level and the price drop again, so there is really no longtermed win for GW.
And nerfing EW due to PvP issues, sorry, I don't buy that one.

I am pure PvE and yes, I could see the use of EW in PvP yet it won't last long, just takes to kill the spirit once it's been laid down, due to recharge it's worth nothing.

Trapping the Zaishen Elite for balthazar faction still works on 4-man teams if done right and balanced, so even there EW won't make a difference.
So all in all, it can only be because of solotrappers and that is in my book a lousy argument to nerf EW.

Anet, this is not good enough, u guys can do better.

/Santa
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Old Nov 24, 2007, 10:56 PM // 22:56   #33
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Quote:
And nerfing EW due to PvP issues, sorry, I don't buy that one.

I am pure PvE and yes, I could see the use of EW in PvP yet it won't last long, just takes to kill the spirit once it's been laid down, due to recharge it's worth nothing.
What is it with people having problems with 'it was nerfed because of PvP'? As a spirit, it has spirit range, meaning it can be dropped a fair distance away from where the actual battle is, and still have an effect. More importantly, it was used in conjunction with minion creating Necromancers, creating more bodies to prevent movement. It's not that easy to kill a spirit if you can't get within range of it.

Quote:
So all in all, it can only be because of solotrappers and that is in my book a lousy argument to nerf EW.
You ignore the most important aspect as to why it was nerfed, and you make this sort of flawed conclusion. I'm glad you're not on the game balancing team.
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Old Nov 24, 2007, 11:11 PM // 23:11   #34
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EW was neutered the same update that made SR not give energy from Spirits. I'm no PvP expert, but wasn't that the only (problematic) build that was using it anyways?
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Old Nov 25, 2007, 09:04 AM // 09:04   #35
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Quote:
Originally Posted by Kale Ironfist
What is it with people having problems with 'it was nerfed because of PvP'? As a spirit, it has spirit range, meaning it can be dropped a fair distance away from where the actual battle is, and still have an effect. More importantly, it was used in conjunction with minion creating Necromancers, creating more bodies to prevent movement. It's not that easy to kill a spirit if you can't get within range of it.


You ignore the most important aspect as to why it was nerfed, and you make this sort of flawed conclusion. I'm glad you're not on the game balancing team.
Kale,

to be blunt, u talk about me against better knowledge, u are guessing and that is unacceptable.
I was voicing my thought, I was thinking aloud and I'm entitled to do that.
I was expressing that I didn't see any clear reasoning for nerfing EW. And I was stating that I'm pure PvE and thereby telling those that read what I wrote that I got no clue/interest in PvP.
Yes I do know that PvP and PvE are very much different even in their essence.

And what u fail to understand is, that GW is not only PvP but PvE as well. You fail to see that any nerf targeting even only one of the parts, will affect both.
Or maybe u don't fail to see it, u may even choose to ignore it, as u are once again one PvP player that means GW is PvP only and should be. Let me tell you this, you are very much mistaken.

Further, your comment about you being glad I'm not on the game balancing team is way out of line here.
You have no knowledge about me or what I know about GW so your speculations you are allowed to keep to yourself.
Were I on the game balancing team - which you fail to even consider - don't you think my overall focus on skills and their balanced would cover in detail both PvE and PvP ? Thereby rendering your "argument" very much improper.

Once this is said and straightened out, yes, I didn't know that MMs would use EW to build a wall around that spirit to protect it ... so ? That's a PvP gameplay and has nothing with PvE to do, as that kinda gameplay wouldn't do you any good in PvE, mostly. There are of course exception.

But it still does not validate any EW nerf to me !

/Santa
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Old Nov 26, 2007, 12:47 AM // 00:47   #36
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Quote:
EW was neutered the same update that made SR not give energy from Spirits. I'm no PvP expert, but wasn't that the only (problematic) build that was using it anyways?
Whenever there is a problematic team build, they attempt to nerf it to oblivion to ensure that a variant won't work. Then, and only then, do they start looking into possible re-buffs to compensate.

Quote:
Originally Posted by santaclaus66
Kale,

to be blunt, u talk about me against better knowledge, u are guessing and that is unacceptable.
I was voicing my thought, I was thinking aloud and I'm entitled to do that.
I was expressing that I didn't see any clear reasoning for nerfing EW. And I was stating that I'm pure PvE and thereby telling those that read what I wrote that I got no clue/interest in PvP.
Yes I do know that PvP and PvE are very much different even in their essence.
Considering how you wrote it, you ended up dismissing PvP as a viable reason for nerfs. If you're going to ignore it, then everyone can ignore your conclusion because you're twisting the circumstances to fit your point of view, rather than looking at it as a whole. That is the whole point of my post.

Quote:
And what u fail to understand is, that GW is not only PvP but PvE as well. You fail to see that any nerf targeting even only one of the parts, will affect both.
Or maybe u don't fail to see it, u may even choose to ignore it, as u are once again one PvP player that means GW is PvP only and should be. Let me tell you this, you are very much mistaken.
I'm not failing to see it, or ignoring it. I know that it affects both, but guess what? It had a bigger impact on PvP than PvE, yet everybody who has complained about the EW nerf that I've seen, has complained about its effect on less-than-full-teams of Trapping Rangers in PvE. Note that ArenaNet has time and time again said they don't like less-than-full farming teams. Also, I'm not much of a PvP player. In fact, I haven't PvPed in ~4 months and have PvPed less than 10% of the time I've played Guild Wars, so don't pull the "Oh, you're a PvP player, you don't understand PvE balance". It just shows your ignorance of the issue, and use that line to justify your opinions, even though they are flawed because of it.

Quote:
Further, your comment about you being glad I'm not on the game balancing team is way out of line here.
You have no knowledge about me or what I know about GW so your speculations you are allowed to keep to yourself.
Were I on the game balancing team - which you fail to even consider - don't you think my overall focus on skills and their balanced would cover in detail both PvE and PvP ? Thereby rendering your "argument" very much improper.
I could have been harsher if you want. You make a nonsensical argument, conclude that it must be true because your reality refuses to believe that something else can influence the balance of the game. I said, with evidence as to why you were wrong, that it was flawed, and glad that you weren't on the balance team because you were obviously not looking for game balance; you twisted the truth to achieve your own self-satisfaction, with bias in favour of your farming method. Besides, even Izzy has said they look at the potential effect of skill balances on PvE.

Quote:
That's a PvP gameplay and has nothing with PvE to do, as that kinda gameplay wouldn't do you any good in PvE, mostly. There are of course exception.

But it still does not validate any EW nerf to me !
You bought the wrong game if you thought PvP and PvE wouldn't be interrelated. The whole point of the skills system is that you would use the exact same skills in both. Those players were just playing to 'win', which is exactly the same thoughts in your mind. Just because they use different tactics to achieve that does not mean there are differing levels of imbalance in both modes. They have exactly the same levels of imbalance, the difference is the ability to capitalise on that imbalance and generate a degenerate team build.
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Old Dec 05, 2007, 01:44 PM // 13:44   #37
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Default EW Solution is BIP/BR Nec teammate

Time to find a NEC friend and 2 man it. A good BIP/BR NEC can keep you charged up. Hey its better than nothing.
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Old Dec 05, 2007, 01:46 PM // 13:46   #38
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PvP ruins the freakin game!!
please go away.
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Old Dec 05, 2007, 01:48 PM // 13:48   #39
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Quote:
Originally Posted by thunderai
you gave up 30% of more of total health for 15 and 16 atts... yuck.
you do realize this is a farming thread?
/superiors.
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Old Dec 07, 2007, 10:27 PM // 22:27   #40
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Quote:
Originally Posted by Razz Thom
I know this is a difficult concept to grab but, NOT EVERYONE LIKES PVP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I hate PvP with a passion. Venturing only as far as AB so i can get and use the faction based PvE only skills. Beyond that PvP can go straight to that hot dark place down below(take your pick which one).
I think perhaps you've got the wrong game. Lots and lots of games offer better PvE than Guild Wars where the best weapons do slightly more than ignore 15% of the targets armor... so long as you have more than half health.

You've got the wrong game, bud.
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